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I think that custom levels or at least some places where to look should be included in the main article.
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It shows that around 1 second after taking damage, your health regenerates incredibly quickly (back to full in around 2 seconds). It probably doesn't need to be mentioned in the article, but if type the 'impulse 101' cheat into the console, you get a health counter similar to HL2.

Xihr ( talk) 04:51, 2 January 2008 (UTC) Reply I have no idea why someone would have thought that last sentence was relevant, as it isn't it just compares a totally trivial detail of Portal to Half-Life, and serves no purpose. I've never played so I don't really know.- 68.188.157.172 ( talk) 16:21, 1 January 2008 (UTC) Reply It turns back to normal coloring. Does it fade to black? A positive explanation of what happens is needed instead of an example of what does not happen. OK so what does happen? It doesn't have a red transparency when you die. Transparency over the player's view upon death." Unlike the main Half-Life series, the screen doesn't retain the red "suffering enough damage in a short time frame will kill the player,īut the player cannot die from repeated exposure to small amounts of damage. This is the current snippet I am referring to.

24 "and will be released as a standalone retail product on April 9, 2008.".22 Should Aperture Science have its own article?.19 Velocity and momentum are not scalars.

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